About
Joker in the hole is free open-source trick taking card game inspired by Oh Hell, Euchre, and Wizard. I designed this game when we wanted to play Wizard one day, but we forgot the custom cards.
So please, play it, share it, and enjoy.
Game Overview
- Players: 3 to 6
- Deck: Standard 52-card deck
- Type: Trick-taking game
- Rounds: 10 (3 – 5 players), 8 (6 players)
- Round 1: 1 card dealt to each player
- Continue increasing by 1 card each round
Setup Each Round
- Deal the appropriate number of cards for the round.
- Flip the top card of the remaining deck to determine trump:
- Number / Face Card: That suit is trump.
- Joker: No trump this round.
- Ace: Dealer chooses the trump suit.
- Players look at their hands.
- All players count down from 3 and simultaneously show (on fingers) how many tricks they predict they will win.
Turn
- The player to the left of the dealer leads the first trick.
- Play proceeds clockwise with players choosing a card from their hand and playing it.
- Players must follow suit if able, unless the first card played is an Ace or Joker.
- If unable to follow suit, any card may be played.
- The winner of each trick is the person with the highest value card in play.
- The winner leads the next.
Card Rankings (Low → High)
Joker:
- Always loses.
- Exception: If a Joker is played immediately after another Joker, it counts as an Ace (see Ace rules below).
Non-Led Suit:
- Cards of the non-led suit will always lose, with the exception of Trumps and Ace’s (see below).
Led Suit:
- 2 → 3… → 10 → Jack → Queen → King
Trump Suit:
- Any trump beats any non-trump (except an Ace, see below).
- Among trumps, highest rank wins.
Ace:
- The first Ace played automatically wins the trick, any subsequent Aces do not beat the first played.
- You cannot play an Ace of a non-led suit if you still have cards of the led suit.
- You may play an Ace of the led suit even if you have other cards of that suit.
- You are not required to play an Ace to follow suit.
Scoring
After all tricks are played:
If prediction is EXACT:
10 points per trick won + 20 bonus points
Example:
- Predicted 3
- Won 3
- Score: (3 × 10) + 20 = 50 points
If prediction is incorrect:
Lose 10 points per trick over or under your prediction.
Example:
- Predicted 4
- Won 2
- Missed by 2
- Score: –20 points
Score Sheets
A4 4x4 | A6 single page
